![]() ![]() ![]() I will try to craft the best possible trinket / charm / necklace as they ll go on all heroes. Going for perfect is super RNG based and will waste your mats and you won't have enough green dust to reroll for perfect stats anyway. Reroll and try and get 80%+ of the stats you want on the gear. Craft a weapon and upgrade if I need to as a craft can be orange right out of the gate. Properties and Traits are seperate rerolls. If you upgrade from blue to orange, all the properties will reroll You should only be using yoru bombs on bosses or armored patrols that catch you so you can do more damage to them. Shrapnel is the best trait hands down for trinket. Curse Resistance is great if you always collect the grims, but if you don't plan on doing grims for some stange reason, you can replace it with something else. Decanter is great for boss fights which is where you will be using your potions 90% of the time.Ĭrit chance is a given and should always be there. Having both attack speed and crit can be nice, but I prefer having power vs monster as it's an increase to boss damage that you do and since they have the life, it's really the only power vs you should bother with. ![]() Attack Speed (if you plan to melee alot) or Crit power (if you range alot) Natural bond should only be used by IB or FK though as they have the most health and def. The traits are all good in their own way. I choose these cause obviously more health is always better and the damage reduction helps with gas, fire, bile, tornados (I think), and generally the stuff that you can't avoid or block sometimes (like random junk from the sky on certain levels). And no rerolling traits dont reroll properties.Īnd as long as you do it with a 25+ character you should be fine, lower than that is at least affected on the crafting of the item itself, dunno if property and trait rerolls are affected at lower lvl, so stick with a 25+ just to be sure (unless ofc you trying to get it on a weapon for another chracter, then you don't really ahve the a choice ofc :P) Trinket, I would say curse resistance (lowers the amount of health lost when you or your team carry a grim (with 2 grims at max curse resistance you loose about as much health as if not having any curse resistance with just 1 grim)), and then either crit chance or cdr, agains really depend on the character you use most, and for trait deffinitely the bomb debuff for sureįor the most part say get a blue 300 power and upgrade, but really depend on your luck. ![]() Necklace, I would say health and stamina, and either 25% chance to not consume, or healing another person also heal yourself (for the latter this includes clearing wounds for bot you and one other, so you can clear 2 wounds with 1 kit)Ĭharm, I would say attack speed and power vs Chaos, for trait it really depend on the character you use most ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |